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Moai SDK
1.5 revision 1 (MoaiEdition)
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| SUPPRESS_EMPTY_FILE_WARNING addLoc | |
Adds a delta to the transform's location.
function addLoc ( MOAITransform2D self, number xDelta, number yDelta )
| self | ( MOAITransform2D ) |
| xDelta | ( number ) |
| yDelta | ( number ) |
Adds a delta to the transform's pivot.
function addPiv ( MOAITransform2D self, number xDelta, number yDelta )
| self | ( MOAITransform2D ) |
| xDelta | ( number ) |
| yDelta | ( number ) |
Adds a delta to the transform's rotation.
function addRot ( MOAITransform2D self, number xDelta, number yDelta )
| self | ( MOAITransform2D ) |
| xDelta | ( number ) In degrees. |
| yDelta | ( number ) In degrees. |
Adds a delta to the transform's scale.
function addScl ( MOAITransform2D self, number xSclDelta [, number ySclDelta ] )
| self | ( MOAITransform2D ) |
| xSclDelta | ( number ) |
| ySclDelta | ( number ) Optional. Default value is xSclDelta. |
Returns the transform's current location.
function getLoc ( MOAITransform2D self )
| self | ( MOAITransform2D ) |
Returns the transform's current pivot.
function getPiv ( MOAITransform2D self )
| self | ( MOAITransform2D ) |
Returns the transform's current rotation.
function getRot ( MOAITransform2D self )
| self | ( MOAITransform2D ) |
Returns the transform's current scale.
function getScl ( MOAITransform2D self )
| self | ( MOAITransform2D ) |
Transform a point in model space to world space.
function modelToWorld ( MOAITransform2D self [, number x, number y ] )
| self | ( MOAITransform2D ) |
| x | ( number ) Optional. Default value is 0. |
| y | ( number ) Optional. Default value is 0. |
Animate the transform by applying a delta. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function move ( MOAITransform2D self, number xDelta, number yDelta, number zRotDelta, number xSclDelta, number ySclDelta, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xDelta | ( number ) Delta to be added to x. |
| yDelta | ( number ) Delta to be added to y. |
| zRotDelta | ( number ) Delta to be added to z rot (in degrees). |
| xSclDelta | ( number ) Delta to be added to x scale. |
| ySclDelta | ( number ) Delta to be added to y scale. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function moveLoc ( MOAITransform2D self, number xDelta, number yDelta, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xDelta | ( number ) Delta to be added to x. |
| yDelta | ( number ) Delta to be added to y. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function movePiv ( MOAITransform2D self, number xDelta, number yDelta, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xDelta | ( number ) Delta to be added to xPiv. |
| yDelta | ( number ) Delta to be added to yPiv. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function moveRot ( MOAITransform2D self, number zDelta, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| zDelta | ( number ) Delta to be added to zRot (in degrees). |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function moveScl ( MOAITransform2D self, number xSclDelta, number ySclDelta, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xSclDelta | ( number ) Delta to be added to x scale. |
| ySclDelta | ( number ) Delta to be added to y scale. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Delta is computed given a target value. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function seek ( MOAITransform2D self, number xGoal, number yGoal, number zRotGoal, number xSclGoal, number ySclGoal, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xGoal | ( number ) Desired resulting value for x. |
| yGoal | ( number ) Desired resulting value for y. |
| zRotGoal | ( number ) Desired resulting value for z rot (in degrees). |
| xSclGoal | ( number ) Desired resulting value for x scale. |
| ySclGoal | ( number ) Desired resulting value for y scale. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Delta is computed given a target value. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function seekLoc ( MOAITransform2D self, number xGoal, number yGoal, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xGoal | ( number ) Desired resulting value for x. |
| yGoal | ( number ) Desired resulting value for y. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Delta is computed given a target value. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function seekPiv ( MOAITransform2D self, number xGoal, number yGoal, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xGoal | ( number ) Desired resulting value for xPiv. |
| yGoal | ( number ) Desired resulting value for yPiv. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Delta is computed given a target value. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function seekRot ( MOAITransform2D self, number zRotGoal, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| zRotGoal | ( number ) Desired resulting value for z rot (in degrees). |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Animate the transform by applying a delta. Delta is computed given a target value. Creates and returns a MOAIEaseDriver initialized to apply the delta.
function seekScl ( MOAITransform2D self, number xSclGoal, number ySclGoal, number length [, number mode ] )
| self | ( MOAITransform2D ) |
| xSclGoal | ( number ) Desired resulting value for x scale. |
| ySclGoal | ( number ) Desired resulting value for y scale. |
| length | ( number ) Length of animation in seconds. |
| mode | ( number ) Optional. The ease mode. One of MOAIEaseType.EASE_IN, MOAIEaseType.EASE_OUT, MOAIEaseType.FLAT MOAIEaseType.LINEAR, MOAIEaseType.SMOOTH, MOAIEaseType.SOFT_EASE_IN, MOAIEaseType.SOFT_EASE_OUT, MOAIEaseType.SOFT_SMOOTH. Defaults to MOAIEaseType.SMOOTH. |
Sets the transform's location.
function setLoc ( MOAITransform2D self [, number x, number y ] )
| self | ( MOAITransform2D ) |
| x | ( number ) Optional. Default value is 0. |
| y | ( number ) Optional. Default value is 0. |
This method has been deprecated. Use MOAINode setAttrLink instead.
function setParent ( MOAITransform2D self [, MOAINode parent ] )
| self | ( MOAITransform2D ) |
| parent | ( MOAINode ) Optional. Default value is nil. |
Reimplemented in MOAIProp2D.
Sets the transform's pivot.
function setPiv ( MOAITransform2D self [, number xPiv, number yPiv ] )
| self | ( MOAITransform2D ) |
| xPiv | ( number ) Optional. Default value is 0. |
| yPiv | ( number ) Optional. Default value is 0. |
Sets the transform's rotation.
function setRot ( MOAITransform2D self [, number zRot ] )
| self | ( MOAITransform2D ) |
| zRot | ( number ) Optional. Default value is 0. |
Sets the transform's scale.
function setScl ( MOAITransform2D self, number xScl [, number yScl ] )
| self | ( MOAITransform2D ) |
| xScl | ( number ) |
| yScl | ( number ) Optional. Default value is xScl. |
Transform a point in world space to model space.
function worldToModel ( MOAITransform2D self [, number x, number y ] )
| self | ( MOAITransform2D ) |
| x | ( number ) Optional. Default value is 0. |
| y | ( number ) Optional. Default value is 0. |