Loads a texture from a data buffer or a file. Optionally pass in an image transform (not applicable to PVR textures).
function load ( MOAITexture self, string filename [, number transform, string debugname ] )
- Parameters:
-
| self |
( MOAITexture ) |
| filename |
( string ) |
| transform |
( number ) Optional. Any bitwise combination of MOAIImage.QUANTIZE, MOAIImage.TRUECOLOR, MOAIImage.PREMULTIPLY_ALPHA |
| debugname |
( string ) Optional. Name used when reporting texture debug information |
- Returns:
- nil
- Note:
function load ( MOAITexture self, MOAIImage image [, string debugname ] )
- Parameters:
-
| self |
( MOAITexture ) |
| image |
( MOAIImage ) |
| debugname |
( string ) Optional. Name used when reporting texture debug information |
- Returns:
- nil
- Note:
function load ( MOAITexture self, MOAIDataBuffer buffer [, number transform, string debugname ] )
- Parameters:
-
| self |
( MOAITexture ) |
| buffer |
( MOAIDataBuffer ) |
| transform |
( number ) Optional. Any bitwise combination of MOAIImage.QUANTIZE, MOAIImage.TRUECOLOR, MOAIImage.PREMULTIPLY_ALPHA |
| debugname |
( string ) Optional. Name used when reporting texture debug information |
- Returns:
- nil
- Note:
function load ( MOAITexture self, MOAIStream buffer [, number transform, string debugname ] )
- Parameters:
-
| self |
( MOAITexture ) |
| buffer |
( MOAIStream ) |
| transform |
( number ) Optional. Any bitwise combination of MOAIImage.QUANTIZE, MOAIImage.TRUECOLOR, MOAIImage.PREMULTIPLY_ALPHA |
| debugname |
( string ) Optional. Name used when reporting texture debug information |
- Returns:
- nil
- Note: