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Moai SDK
1.5 revision 1 (MoaiEdition)
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Function List | |
| setQuad | |
| setRect | |
| setUVQuad | |
| setUVRect | |
| transform | |
| transformUV | |
Set model space quad. Vertex order is clockwise from upper left (xMin, yMax)
function setQuad ( MOAIGfxQuad2D self, number x0, number y0, number x1, number y1, number x2, number y2, number x3, number y3 )
| self | ( MOAIGfxQuad2D ) |
| x0 | ( number ) |
| y0 | ( number ) |
| x1 | ( number ) |
| y1 | ( number ) |
| x2 | ( number ) |
| y2 | ( number ) |
| x3 | ( number ) |
| y3 | ( number ) |
Set the model space dimensions of the quad.
function setRect ( MOAIGfxQuad2D self, number xMin, number yMin, number xMax, number yMax )
| self | ( MOAIGfxQuad2D ) |
| xMin | ( number ) |
| yMin | ( number ) |
| xMax | ( number ) |
| yMax | ( number ) |
Set the UV space dimensions of the quad. Vertex order is clockwise from upper left (xMin, yMax)
function setUVQuad ( MOAIGfxQuad2D self, number x0, number y0, number x1, number y1, number x2, number y2, number x3, number y3 )
| self | ( MOAIGfxQuad2D ) |
| x0 | ( number ) |
| y0 | ( number ) |
| x1 | ( number ) |
| y1 | ( number ) |
| x2 | ( number ) |
| y2 | ( number ) |
| x3 | ( number ) |
| y3 | ( number ) |
Set the UV space dimensions of the quad.
function setUVRect ( MOAIGfxQuad2D self, number xMin, number yMin, number xMax, number yMax )
| self | ( MOAIGfxQuad2D ) |
| xMin | ( number ) |
| yMin | ( number ) |
| xMax | ( number ) |
| yMax | ( number ) |
Apply the given MOAITransform to all the vertices in the deck.
function transform ( MOAIGfxQuad2D self, MOAITransform transform )
| self | ( MOAIGfxQuad2D ) |
| transform | ( MOAITransform ) |
Apply the given MOAITransform to all the uv coordinates in the deck.
function transformUV ( MOAIGfxQuad2D self, MOAITransform transform )
| self | ( MOAIGfxQuad2D ) |
| transform | ( MOAITransform ) |